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Carry On
Gear Name: |
Carry On |
Stratum: |
Genisum |
Element: |
Carry |
Sensoarship Classification: |
Forbidden |
Gear Description
"Carry On" is a genisum-class gear, nominally classified as Carry-elemental. In fact, it is a highly complex gear and relies on the interweaving several different elemental energies to get quite right, specifically Carry, Stream, and Life elements.
The intended effect of "Carry On" is to infuse living objects with the powers of the inanimate. The actual effect is to create an inanimal creature--an organism which under certain conditions become the equivalent of a free furniliar.
Potential Side Effects or Mistakes
Depending on the intentions of the Elemenstor and the successfulness of the striking, the inanimal created can be any of the three "species" of inanimal (temporal, conditional, or willful).
A botched striking of Carry On can result in several outcomes. The gear could fizzle entirely, or it could be partially successful, resulting in a creature for whom only parts of its body are affected by the inanthropic transformation. The worse case scenarios would be the accidental creation of a Nightstand inanimal, or even an Infurnithrope.
It should also be noted that barring perfect success in the casting, it is likely that the inanimal will show traits of its furniture form even when not transformed.
Reason for Sensoarship
There are several reasons for sensoaring Carry On. The foremost is the potential dangers in failing the striking, or even meeting only partial success. Another problem often presented by the more environmentally conscious Elemenstors (especially Borners) is the cruelty involved in striking this gear against innocent animals.
It is, however, not that taboo, as no one really cares that much about over-sensitive Borners, and most Elemenstors secretly believe that they'd never make so grand a mistake as to create a Nightstand inanimal. As such, many students who dabble in Carry find themselves creating at least one inanimal during their careers, and rarely get caught.
Notes
Carry On can only be cast on non-sentient, non-self aware animals. For the equivalent gear for use on intelligent creatures, see Bestow Furnithropy
See Also
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