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Wheel Theory

Page history last edited by Tim 15 years, 11 months ago

Back to the Physiks of Elemenstation

Wheel Theory of Elemenstation

History

The earliest attempt to explain the physiks of Elemenstation, Wheel Theory only includes the Primary and Secondary elements in its calculations, as these were the only elements known at the time it was proposed. Considered ridiculously out of date by the time the events of the Elemenstor Saga take place, the only remnant of Wheel Theory in modern elemenstorly study is the Elemental Wheel, which remains the symbol of elementation (partially out of tradition, but mostly because no one could be bothered to come up with a new one). Non-elemenstors still believe in Wheel Theory, as it is by far the simplest of the three competing theories, and what do they care, anyway?

In his landmark tome The Origin of Stuff, famed elemenstoral theorist Lubrious the Thinks-He’s-So-Clever boldly debunked Wheel Theory in favor of his more accurate Web Theory. However, Web Theory failed to be accepted by the Elemenstor community until many years later, after which a letter of apology was sent to Lubrious’s surviving family.

The Basics of Wheel Theory

Wheel Theory organizes elements in a circular arrangement, “rotating” clockwise, with each element’s opposite on the other side of the wheel. Thus, water “falls” on the left-hand side, while fire “rises” on the right. Each element was thought to perfectly balance the other, keeping the universe from destroying itself. Secondary elements were explained as being the half-way point between Primary elements. Life, for example, was born from the marriage of Air and Water, while Death existed between Fire and Earth.

Spells were constructed by mathimagically calculating where on the wheel the elemental forces converged to create the desired effect. These calculations were wildly inaccurate, as they failed to compensate for the effects of tertiary and quaternary elements, and most spell designing at the time was guesswork, at best.

Even with more advanced theories, mathimagicians still attempted to treat a spell as the manifestation of a coordinate in a theoretical "elemental problem-space". Advanced use of the octahedric hyperprism hypothesis, led to the derivation of fifth dimensional coordinates that supposedly much more accurately calculated the position of a spell, theoretically leading to much more controlled spells with predictable behaviors. High Elemenstors who have studied the problem of course realized that a spell would need to be a ribbon defined in five spacial dimensions which transforms along a sixth time-delta-axis. Stupid mathimagicians.

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