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Blood

Page history last edited by Tim 15 years, 10 months ago

Back to Elements | Complete List of Elements

Blood

The Blood discipline of Dark Elemenstation is by far the most common of the Three Evils, mainly because it requires little practice and even less mastery of an otherwise extremely tricky practice. A Blood-type Dark Elemenstor is a valuable asset to any Trinity of Un-Light, as his ability to raise the dead and control the living can give evil a potent edge. That this power is counterbalanced by constant nosebleeds and immense flatulence is considered by most Blood Elemenstors to be "a small price to pay".

Blood Elemenstation is the source to most forms of undead and infurnal magic. Most Death elemenstors that animate the dead are actually relying on a hybridization of Blood and Death elemenstation. Also, some elemenstors believe that a Nightstand furniliar requires some minimal mastery of Blood elemenstation to animate, and as such are quite suspicious of claims where such a monster is created "accidentally". Because of such multidisciplinary approaches, the number of Blood elemenstors is underreported. Blood Elemenstation is only minimally useful on it's own, and is generally used in tandem with one of the four secondary Elements for the creation of abominations. On its own, the primary use of Blood is in mind control of both living and animated beings.

In the CCG, this ability is reflected in the Black Blood ability, which forces an opponent to return his strongest card to his deck. Of course, the cost of fourteen Secession points makes this ability almost prohibitively expensive, and is eschewed by more experienced players.

note: not to confused with blood (biological element)

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